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Networking Protocols
Networking Protocols

Find out of you are compatible with GameGlass with your old TCP/IP cables.

Craig Sartor avatar
Written by Craig Sartor
Updated over a week ago

Overview

GameGlass connects devices quickly and securely using WebRTC (Web Real-Time Communication) which works across a wide range of modern devices and browsers.

Be sure your device, browser, and network allow for WebRTC connectivity:
WebRTC Troubleshooter (8x8.vc)

Once a secure connection between your device and the Desktop Software has been established, GameGlass streams actions back and forth locally.

If there is ever an issue connecting via webRTC, your connection may be passed through a TURN Server.

Types of Servers

STUN Servers

STUN (Session Traversal Utilities for NAT) allows applications to discover the presence and types of NATs and firewalls between them. It can be used by any device to determine the IP address and port allocated to it by a NAT.

This is important as GameGlass needs to know the IP and port of the Desktop Software in order to send data back and forth on your local network.

TURN Servers

TURN (Traversal Using Relays around NAT) is a protocol that assists in the traversal of network address translators (NAT) or firewalls for webRTC applications. TURN Server allows clients to send and receive data through an intermediary server. The TURN protocol is the extension to STUN.

GameGlass uses TURN Servers when we are unable to establish a connection using our primary method of STUN Servers.

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